doc looks much nicer and is easier to read. If you do not have that, anything better then Notepad and Simpletext should be able to view it. Questions, comments, and contraband cookies should be sent to The guide was written with Wordpad. I no longer support any earlier version of Nova. Also, the guide is fully updated for 1.09. Things new to this version includes a new technique, several clarifications, who knows how many typo fixes, and hints on how to deal with various weapons and ships. Note that this guide is more directed towards average players, so it will not have specific stats and numbers in it. This guide tells you which ships are good, what weapons to use, what outfits help, and what techniques to employ to ensure that no foe can stand up to your close ranged powers. JoshTigerheart's Department of Useful Guides has released the third update of the Close Combat Guide. Contact me at: blackholepirates (595.00 kB) For best results,use with Liscense to Kill which is found at this website: Ĭreated by Chronodrago, helped by WonderBoy. Have fun with this awesome plug-in that will give you days of pleasure. The Diablo Beam is a red beam that disables all enemy ships it touches. The Methane Particle Cannon and the Smart Nuke are sort of cheap, but they're perfect for Planetary Dominations and for people who like demolition effects. The Blackhole appears for 4-6 seconds normally and does the damage a blackhole should do. This plug-in adds 4 new weapons that can be bought at almost any planet, they are: Blackhole Torpedo, Methane Particle Cannon, Smart Nuke, and Diablo Beam. This is my first plugin I've ever submitted, so don't expect perfect results. rez file are included.īLACKHOLE Weaponry and More!!! If you have ever wanted to have a destructive wormhole at your disposal, then this IS your plug-in. Balance 2.0 is NOT recommended for the novice player (it will only frustrate you further). Balance 2.0 is recommended for the experienced player whose skill level is high and who may be getting a tad bored. There is now a real "balance" between the range of the railguns and the Hellhound/Gravimetric/EMP missiles (the player can no longer easily skip away and kill the enemy at a distance with complete safety). I want players to think twice before attacking a big Capital ship in a little Class A Starbridge or Thunderhead. Balance 2.0 not only modifies ship and weapon attributes (these changes now include almost all the ships, including the Kestrel), it also alters government behavior, adjusts certain descriptions, and changes several outfit parameters. As a counter to this threat, most ships have been improved as well. Capital ships now wield a great deal of power and their missiles are faster, longer in range, and carry more of a punch. The universe has become even more treacherous. Become the most powerful warrior in the universe by meeting lead figures of the age, forging alliances, helping make military/technological associations and more Made by Pace © 2004 M.D.U. It adds more than 43 missions, 18 outfits (6 weapons), a new government with its own system. We are here for the protection of Traders and other non-military people " This plug-in adds a whole new major storyline to EV Nova. Arpia offers its services everywhere in space. "Hello, my name is Ekrid Malrow, and I represent the company known as the Anti-Raider and Pirate Intelligence Agency, Arpia for short. It includes outfit balance (energy drainage, reload time, free space, ), fixes small problems (purchasing ships) and makes many descriptions a little longer, making the plug-in a little more of a story. This is an updated version of the "Arpia tale of an agency" plug-in.
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